We’re due to start working on an animation of some office building, there is a LOT of frosted glass.
What methods are there to do frosted glass for animation without it taking a million years?
Wondering about rendering it with 1.0 glossiness and then blurring in post, has anyone done this before successfully?
Yeah you can do it in post, but you would need to split the frosted glass on a separate layer. Use its alpha or a multimatte and just blur the image below it. Its really the only way, besides doing some physical stuff like volume scattering but I doubt it would be fast, maybe worth a try tho.