Instead of creating geometry for small holes on a model I often use opacity maps. I have applied an opacity map with a hole texture (black and white) to part of the model and the shader completely changes its look even though every other parameter is setup the same as the shader used for the solid parts of the model.
I’ve attached a portion of a render to show you what I mean.
hmm.possibly. I’ll double check.It shouldn’t be though as the faces were just selected from the original mesh and I know for sure the normals are fine on that.
When you use opacity map, V-Ray will automatically assume the refraction IOR of the material is 1.0; this may affect the look of the reflections (there is a very specific and somewhat convoluted reason for this, but we need to do it).
You can solve this by using a Falloff map for the reflections.