This is what renders with HL glossiness set to some decent value I like (0.82)
The glossy effect is too strong. I do not want to decrease the HL glossiness value because then I start getting very wide glossy area.
Changing the Light Intensity doesn’t work either.
This is the effect i am trying to get, I made this one simply in Photoshop.
This is my glass material settings:
Does anyone have any suggestion how to get the desired effect ?
Falloff output map in reflection slot set to Fresnel? Then perhaps adjust the white value?
That does not work for me, the reflection amount is right on the way I want it. The only thing I need is tweak the HL glossiness without changing reflections.
just use glossy with fresnel and anisotropy, not glossiness highlight IMO
Well that is not exactly what I want. I want to keep my reflections the way they are, that means sharp and strong.
I just need to tweak the intensity of Highlight glossies.
I am just wondering, if you can do it in post, why you want to do it in Vray? Isn’t it just going to extend your render times? Sorry if this is a noob question.
I am just wondering, if you can do it in post, why you want to do it in Vray? Isn’t it just going to extend your render times? Sorry if this is a noob question.
that is simple: I am doing an animation and it would be quite a job for me to do that in post.
Use a shellac material with your regular vray reflective material in the base slot, and then use either a standard material or vray material with a black diffuse and tweak the specular level and glossiness (in the case of using a standard mat) or use the highlight glossiness in the black vray material with trace reflections turned off - the black material will add over the glass material so you’ll get no extra diffuse or reflections, but the highlight will layer over, much like how people do car paint materials.