2nd Skies series aren’t HDRi, they’re just hemispherical jpegs. They’re HDRis on other hand are bit old and dated, they claim some of them go up to 16stops in range…but I haven’t been impressed at all. They’re 10k, which is more than PG, but more blurrier, taken with older dslrs. The CG-Source are taken by the guy running hdri-locations, Thomas Suurland, and it’s different league in quality to all other on market.
Trust me, I’ve bought most of PG skies, even 2 full collections of Dutch Skies, which are used in every Hollywood blockbusters..but for pure archviz lightning, the quality you get in Cg_Source (16k of super sharp, broad range of EVs) can’t be outmatched. No gamma tweaking necessary at all to boost contrast (like you would do with PG’s hdri).
You really tempting me with CG-source HDRI ;).
Maybe I try to get one and run it with my scene. Also your render for Paris apt in gallery section using HDR from cg-source?
Hi everyone, instead of starting a new thread I thought my query would be more relevant posted here.
I am looking for a workaround of the burned sky when using HDRI as the only light source in interior renders.
Highlight compression can’t seem to fix this to full extent. I attach screen grab - all default settings, map loaded through VrayHDRI in Corona Environment tab.
Thanks for your time!
Peter
I feel a bit stupid to ask this - but …
Why do most people use that Vray power shader to load HDRI-files?
Normal “Bitmap” is not good enough in 3ds max?
Are there any advantages using that from Vray?
Is it really that much of a difference over PG’s quality? I have bought quite some PG skies for my renders but I have never tried CG-Source ones. Really tempting now..
Well, when I use standard 3dsmax bitmap loader HDR sky seems a bit pixelated in high resolution renders. Through V-Ray loader it always looks good, dunno why. I will try to grab some screenshots for comparison.