Hi, I just wanna know, what is the correct workflow in Corona while using HDRI for it’s lightsource?
Usually what I do is: assign HDR in environment slot, tes render, adjust the exposure & highlight in post tab then add sun and adjust its multiplier to match the light before.
Any suggestion is most welcome, thanks before.
I guess there’s nothing special there. But if you also have vray, you can use also vrayhdri map, as it is supported by corona, to have some more control over hdri map if you need to adjust gamma and exposure of hdri itself…
Also coronaportal material on planes covering windows might speed things up if you’re using hdri to light interior (just remember to keep as few portals as possible and they should be ideally just single polygon planes… I think..)
Hi Lacilaci, thank you for your reply. Currently I’m doing lots of exterior render (which the result I’m not really proud of ).
I just feel that my light not “real” enough, maybe I just post the raw render here and ask for suggestion also
It looks like the sky is uniform so there are no visible shadows or shading. Maybe it’s because of the HDRI you’re using. Can you show it? If you want to keep it, try changing contrast between the HDR skylight and sun, for example use lower intensity of HDR and stronger sun.
It looks like your hdri is lighting your scene almost equally from all sides, I guess you could achieve the same lighting using a single color as environment lighting..
As rawa said try to avoid sun, instead use photoshop or if you have vray then vrayhdri and play with gamma and exposure settings for hdri itself to get more contrast. This will give you hard shadows and some variations in lighting…
If it fails, try different hdri or you might also try corona sky + sun…
You just have to tweak the input image itself, it is virtually impossible to get anything else than the single correct unbiased result from Corona in this situation
Hiya, this is my updated result. I changed the HDR file, remove the sun and still without postpro.
I also included my render without material so only the raw light is visible.
Any comment and suggestion is much appreciated
Hi, thanks Jahman. It’s really good reading and nice tips there :). Looks like I need lots of experimenting (also in my material setting, I realize it’s really bad).
Anyway, thank you very much for all of you
I can only confirm CG-Source is over-the-top best HDRi on the market. Both the fully sphericals like above, and the separate hemispherical Skies.
The resolution (16000px + !), clarity, dynamic range, is so far ahead from anything else there is, even much better than P Guthries’s one.