Take a look at the sample files, they dont use any GI at all or only low BF Settings, thats why its so fast in their vids and examples. On a recent project i switched from autograss to Forest Pro because of the high rendertimes i was getting, it was fine for small previews but when it came to render the final animation the rendertime exploded. i havent used it since, i stick to forest.
found a weird bug.
lets say you have a nicely setup grass that works perfectly…now…youre creating a new scene and you want to merge the grass object that works nicely from the other scene…you do that…select autograss gizmo and pick a new object for autograss to generate the grass on.
For some reason, in this case, the LC calculation can raise from 30 secs to something like 30minutes…
i ve replicated this problem in 3 scenes already.
So …the conclusion is, you can merge the autograss object from older scene (if you like the way its setup), but u cant use it…if you create a new one, it will automatically pict paramaters from the old one, just as the vray cam does…
IMO good grass quality render and low render time is impossible.
You can try with low grass length, no specular, low density, but I found that VRayscatter is better for rendertime and geometry quality. But for large surface VRayScatter consume a lot of RAM. But it’s fast.
In VRaygrass you can’t customize a grass, but you can cover a lot of surface, with low ram, but rendertime is high. Ah, and don’t use SSS preset. It’s rendertime killer!
I don’t know if cal that “bug”. But I’ve a big plane with autograss. All CPU, node include, are 100% CPU usage if i render only the plane.
When I active my VRayscatter (not very heavy, just some tree) stuff, the CPU work from 50 to 80. VRay Memory = 4 GB , AutoGrass 1 GB.
If I render only the plane, without Autograss, but with VRayScatter, CPU usage= 100%.
And I can’t do a grass with VRayScatter. Too memory consume with this plug. So… with both plug, we cant do a good grass plate in a big scene. Or waiting ages with my CPU run at 50%…
I’ve a question for how has both VRayScatter and Autograss.
In my scene, ifI render only a plane with autograss, all work fine. All CPU are 100%.
But, when I add just one VRayScatter object, for example, 100 trees, all CPU (WS and rendernode) go to 50-60-70%.
Autograss memory is 1024 and VRay Memory set to auto and 4 GB
WE memory available= 8 GB.
Thanks, thanks, vlado!!! Because I’m creazy in this days. We buy Multiscatter, VRayScatter, Autograss and try the Forest Lite. All the same problem. 50% CPU usage with Autograss
Right now, for a very big grass plane, I will use a VRayscatter for the tree and, I don’t know, low displacement map (2D 8.000 px for a large plane it’s very memory consuming)
and good grass map for the grass.
Multiscatter (MS) has a bug IMO in the DR that VRayScatter (VS) don’t has. Try to see this video.
(*) Run the first time 3ds max, render with one MS object. OK.
(*) Re-render and same file, the same session and the render node not work.
(*) During the render of the same 3ds max session, restart the Node VRaySpawner manually and the scene is transferred to the node. Always!
(*) I hide the MS in the same file session and rendernode not work again
(*) I re-open the file (not 3ds max) with WS hide and the node work.
Seems that VRay can’t transfer the scene to the rendernode, but I’ve no error, nothing.
Only if I manually restar the VRaySpawner in the RNode it’s work.
This is repeatable. It’s an error about Multiscatter DR procedure?
I finally came up with a custom mat with variance that I like. The key which is not obvious is REAL WORLD MAPPING as someone else mentioned AND using MAP CHANNEL 3. I guess there’s a tutorial on this that I couldn’t access when demoing which was very unfortunate. I used a simple tileable grass texture. Fresnel reflections with HIGHLIGHT glossiness of 0.7, not reflection glossiness (fake highlights basically). The second version is vrat2sidedmaterial which is softer and better but a little more doubles the render time. Taking away reflections obviously would cut render time and I think setting the density to 0.5 from 1.0 would be acceptable for many situations. My goal was relatively short lawn grass and I used default Kentucky Bluegrass setting with height changed to 4" and my custom mat. I suppose I should have changed the “chop” for cleanly mowed lawn grass.
I decided to buy the plugin and it’s working on my laptop (workstation) but ran into the same rendernode installation problem as a few others have mentioned when installing “autograss license server” on my render node. When downloading the server app, their website assumed my laptop machine ID when obviously I want it to be the render node. (didn’t see an option, only asked again for order # and email address) Awaiting an answer from Happy Digital about how to fix this. Anyone? Be aware of this issue when installing, looking again I still don’t know how to submit a different machine ID on the website when downloading ALS unless the problem is entirely something else but pretty sure it’s a machine ID vs key issue.
hi powerandrubber - is it possible to post here the scene of the situation with vray 2sided? it looks great and want to try the same results on my station - thankyou!