grazing sheeps - grass mats for vray

some asked me for the grassmat i used for my last project. mostly the material is from GONCALOP and DANIELE (hope this is right). i just tweaked some mappings and settings. i created a matlib with 3 different grass-styles. also a testscene to see the settings. the scene didn´t turn out like i wanted it, but i´m sure you guys out there know what i mean and work it out a better way. it was just a quick thing.

the zip-file is a little large (8.5 mb). mostly because of the mappings. i hope my provider won´t kill me. we will see.. 8)

Grass matlib and scene (max 5.1)

have fun…

…Nice one…

Natty

cheers

what are the render times like?

if you need me to, i can mirror it for you. :smile:

p.s. thanks!

thanks, we will se what se provider will say :slight_smile: hope i don´t hear from him…

as i said, the testscene isn´t that good. thought it would be funny using sheeps, but the mesh isn´t that good for it. also i think the grass looks too high. the matlib ist allright i think. i´m sure you can do better stuff with it than this :-))

oh, rendertimes…hmmm…i think okay. when it´s too high, change the details of the displacement back to 8 f.e. the scene is just a hint, no rendertest :slight_smile: it´s not optimized for fast rendering

Hey thanks a lot man!! Definitely gonna use these for the coming projects at work. My boss is going to be so amazed :smile:

Sebastiaan.

just did a quick test…droped some of the GI settings down and removed the right one, but a 1000x750 render took 4 mins (without antialiasing) on a 2.2 p4m…so not too bad…

its certainly a starting point, the trick will be to see how much work it needs for a high res larger scene

cheers :slight_smile:

I did a test too. Opened the scene and pressed render.
Rendertime: 24 minutes :? (pentium4 2,5Ghz)
But I guess if you tweak the settings you can speed up the render times…

metroberlin
is that normal practise to put the Displacement modifier after the UVWmap modifier…

i ask cos im new to vray displacement… :wink:

i think it´s equal…before or after…

i do find you get more control over the mapping of the displacement map, if its before ?

i see, you all will get deeper into that stuff as i did :slight_smile:

Well I’m sure it’ll render quicker than Maya fur, and Paint Effects for that matter.

i dropped hsph subdivs to 15 and interp to 15, gi was on -3,-3 AA was off

as i said…this scene is NOT OPTIMIZEDD for rendertests. dicplacement can be rendered much faster than in this scene. it was just so show the materials, nothing more :smile:

I did a test also but with a different scene…
for close ups is very hard to give the grass a high quality result
but if you look from a far distance point the results are very convincing.

this is the result:

rendertime: 1min. 35 sec. (close-up).

------------------------------------------------------------------------------------

rendertime: 1min. 58 sec. (Incremental add to current map).

C&C are welcome!

awesome, thanks metroberlin for sharing the knowledge :slight_smile:

minimum:
What are the spec of the machine used for those renders? want to post the scene files? :slight_smile:

hmmm something dont seem right here. i logged onto my machine at home via VNC, and rendered the grass scene, everything was at the settings stored in the file, i didnt change a thing.
The render time was 51mins!!! MY comp is a AMD 2700 1GBram win2k.
Doesnt it seem a little odd that it took so long on my machine?!?!?

yes considering i have a 1.9ghz p4 and it only took mine 14mins