I want to bake a vray dirt texture to multiples UV Tiles. I am using vray 3 for Maya on mac. I have enabled UDIM baking. My model consistes of multiple meshes and it seems like each mesh get a separate texture per uv tile. Is there a way to make vray render one texture per tile and not create a new texture per mesh.
This is something we’d love to see too - our pipeline always uses multiple UV tiles with no overlapping meshes, so being able to bake them all to one file would be great - currently we need to combine meshes somehow before baking, which isn’t always practical!
Since my model is made up by several meshes, I get a new texture per mesh and uv tile. I use nuke to merge all texture that should belong to the same uv tile. I could do like Oliver and merge all meshes and then bake, but it would be nice to keep the mesh separate and still get the one texture per uv tile.