Is this possible?
If so how?
I basically have a dense mesh that I want to bake the vray lighting into a vertex color channel.
I can’t seem to find any tool in max that will allow me to do this.
Rhys.
Is this possible?
If so how?
I basically have a dense mesh that I want to bake the vray lighting into a vertex color channel.
I can’t seem to find any tool in max that will allow me to do this.
Rhys.
There is currently no way to do this in 3ds Max (although V-Ray for Maya supports vertex baking).
Best regards,
Vlado
Last week I wrote a request for it.
I think baking Vray lighting and shaders to Ptex would be even more useful.
Apparently Maya can do this.
R
Indeed V-Ray in Maya can bake to Ptex textures; I’m not sure how easy this would be to port to 3ds Max though - we’ll see.
Best regards,
Vlado