Bake Vray lighting to vertex colors

Is this possible?

If so how?

I basically have a dense mesh that I want to bake the vray lighting into a vertex color channel.

I can’t seem to find any tool in max that will allow me to do this.

Rhys.

There is currently no way to do this in 3ds Max (although V-Ray for Maya supports vertex baking).

Best regards,
Vlado

Last week I wrote a request for it.

I think baking Vray lighting and shaders to Ptex would be even more useful.

Apparently Maya can do this.

R

Indeed V-Ray in Maya can bake to Ptex textures; I’m not sure how easy this would be to port to 3ds Max though - we’ll see.

Best regards,
Vlado