Bake3d - Color mapping?

Am i missing something or bake3d doesn’t work with exposure?

i think vray doesnt work with exposure full stop

:shock: :shock: :shock: :shock:
And just what do you mean by that?!

He means Vray doesn´t take Max´ the exposure control settings into account when rendering. The color mapping feature of Vray might work though. Did you try that?

Stefan

Read the topic, bake3d - color mapping i think thats how is vray’s feature called. And still i think that’s called exposire, linear, logarithmic and this new thing HSV exposure?
Right?!?

Max’s exposure is a different thing, it works with max’s radiosity which means vertex lighting…

Anyway, i did try it with color mapping feature, i shot a bunch- a lot, of photons into this test room, using two direct lights to shine through windows as the sun and two vray lights at each window. I got the lighting set perfectly with logarithmic exposure, the direct lights multipliers are 3 i think, and vray lights are 3-4.
Exposure set to 5. The scene looked nice, with no overburn’s, will post a picture soon.

Anyway, i tried bake3d, and it rendered it like there was no exposure, the area in front of the window is nicely lit, and the rest of the walls are dark.
Then i increased “photon multiplier” to around 4-5 like the exposure. Everything was fine except for the window which is pure white.