Baking Light to unwrapped Textures to GLB/GLTF

Hi, in the unfortunate world of my studio, we use c4d for archviz, yeah i know, mad right.

I’ve been set a little task and im wondering if anyone has any knowledge of baking textures to maps with corona.

I’ve come across this 3dsmax version of what i want, but can’t find any relatable information to do with doing it in c4d. Any help would be appreciated.

I was hoping to then use this in a GLTF/GLB.

Im also happy to use any other method, so that i can use a building model in a WEBGL like Babylon.js.

C