baking objects with vray

VrayLightingMap is just the direct diffuse surface lighting (no GI), with any diffuse textures included
VrayTotallightingMap is the direct+indirect surface lighting, with diffuse textures included
VrayRawLightingMap is the direct diffuse surface lighting without the textures
VrayRawTotalLightingMap is the direct+indirect surface lighting without the textures

Does the exposure work with baking elements?There is a checkbox “Apply color mapping” in the RTT dialog when you select one of the V-Ray elements - the default is off, but you might have to turn it on.

Best regards,
Vlado

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