if I am correct I can use 10 PC for batchrender with one license
dose it mean “distributed render” or cmdline render/batchrender ?
comparing to 3dsmax is one license = 1 workstation+10DR nodes but UNLIMITED for backburner
the same for mental ray = 1max lic. = 1 workstation +8 DR CPU but UNLIMITED for backburner
how about in maya ?
do I need 10 dongle to batchrender an animation on 100 PC (using Deadline, Smedge or any other rendermanager)?
You don’t need 10 dongles; a single dongle can be reprogrammed to contain any number of licenses. They can even be written on the dongle that you already have for V-Ray for 3ds Max.
When you purchase V-Ray for Maya, you get one license for rendering inside an interactive Maya session, 10 network licenses that you can use for either Maya batch rendering or V-Ray standalone rendering, and 10 licenses for DR rendering. Additional licenses for DR and standalone/batch rendering can be purchased separately without paying for a full version of V-Ray for Maya. You can get more details if you email us to vraymaya@chaosgroup.com
Keep in mind that Maya does not really work that way. You have to pay for every license you render with in Maya. Same with MR. Only now in Maya 2010 is autodesk offering 5 render licenses of MR with every Maya license. Vray is offering twice that.
IMHO, Maya people require a lot more support and have a lot bigger renderfarms, so forcing to pay a bit more for rendernodes helps with their support cost.
… you don’t need 10 dongles. One dongle can hold a multiple licenses. My dongle was reprogrammed to hold different licenses by chaos. The process is pretty easy. You send them a file generated by the Wibu driver, an they send you a new file to reprogram your dongle.
I am not positive about this either… but I have always done all my renders in Vray standalone, and not in Batch. The reason being… it is faster, saves you from having the Maya overhead, and you don’t need to have a Maya license for every rendernode running in batch.
And basically you have the same deal with MR standalone for Maya, right? You get 5 free licenses with Maya, and you have to buy any additional ones.
thanks for the info. I’m finally breaking down and learning maya some these days, and about to pull the trigger on vray for maya, but still trying to figure out the differences. For instance, I’m really not even sure what maya batch mode is. Time to crack the help file I suppose.
exporting all to standalone can take longer then all the render process - it also produce massive data the LAN must handle
try to export a 500 frame 6mio poligon character anim. to MR stand alone …
the deal with MR in Maya is the same, correct - but I see no reason to do the same for Vray
it is unfair comparing to 3ds, Cinema, Blender, Rhino and Sketchup Vray users
I think its fair. You gotta keep in mind that they have to compete with other renderers. Financially it makes sense.
Percy, mayabatch mode is basically a form of rendering in maya without using maya UI. Since maya never had network rendering of any kind like backburner, this is a way for maya to render.
We do it all the time… Even with massive scenes the process is not that bad at all. Also, for really big models, we use VayProxy.
The way we did it at my old company is to have a single computer dump out vrscene files of every layer for the whole framerange on the farm, then setoff the actual renders as a dependency. Works great!
I even saw a massive scene with 75 render layer and 200+ frames and millions of polys get all translated and ready to go in something like 30 on a single machine. Of course you could divide that task and only do one frame per machine, which also works. Vray standalone is definitely the way to go.
just type vray -scenefile=“myawesomescene.vrscene” and the buckets start dropping pretty quick.
Cool. Just purchased vray for maya today. Woot! Loving maya so far, though I am super noob. Working with demo right now. I guess I should have asked, there isn’t a problem with running vray for maya and the maya ple?