Hi , Please help before i chuck my computer out the window and jump out after it.
I am having real problems with this render, if i turn glossies off it renders totally black, image is OK if no reflections.
as soon as there are reflective elements it cocks up i cant seen to isolate which ojecct / materials are causing it, it may be a combinaton.
It looks like its going to turn out ok as the light cache is calculating but then it renders like there has been an ink explosion, which altough interesting isnt really the look im after.
This happened to me once and I traced it to 2 things:
1) A vray material with both the fresnel box checked and a falloff map set to fresnel in the reflection map. Basically it was doing a double-fresnel reflection. Weird stuff happened.
2) A falloff map set to fresnel and I forgot to check the override material IOR. Make sure that box is checked if you use the falloff instead of the vraymaterial fresnel option.
2) A falloff map set to fresnel and I forgot to check the override material IOR. Make sure that box is checked if you use the falloff instead of the vraymaterial fresnel option