"Bitmap "(null)" returned an invalid color *Possible solution, well...*

Hi everyone,

I’m not sure how many of you are familiar with the dreaded "“Bitmap “(null)” returned an invalid color” error but it’s quite horrible. Unfortunately I’m not on the office computer so I can’t post screen shots, but basically all the renderings were coming out like a multi-colored techno rainbow. Anyways, after countless hours of trouble shooting this problem - from re-texturing the model, exploding blocks, importing into new files, etc - I found a solution for my problem.

I took the whole model and scaled it down to a really small size and that seemed to fixed the problem. Now all the textures are coming out correctly (after some resizing) and no more funky colors. I don’t know why it worked and was hoping if any of you guys would know why.

Re: "Bitmap “(null)” returned an invalid color *Possible solution, well…*

Thank you for your post. I am giving your possible solution a try and hope it work for me too.
Because my scene crash every time when i render secound pass.

Re: "Bitmap “(null)” returned an invalid color *Possible solution, well…*

I had a similar problem but in the opposite way, my scene was too big and tried to reduce de scale, and surprise the textures and everything just weren’t the same, so I’d scaled the scene big again and continued like that.