I got a problem with dark lines around highlights in reflections. How can I avoid such outlines. If I used “quadratic” all spots seems to be gone, but offcourse all a little bit blurry.
So it isn?t a good solution. Maybe anyone can help me out here.
This effect is caused by sharp aliasing filters like Catmull-Rom, Mitchell-Netravali and the like. Use a slightly softening one like VrayLanczos or Area.
More specifically, by the negative component of the kernel curve in the sharpening functions.
Lanczos too, by desing, would have such a negative part to itself, but the V-Ray variant has been made without it.
It maintains sharp features, as it comes with defaults, much like a no-filter would, while avoiding NaNs (your black lines).