Again a trouble with npower rhintomax..
when I import the file and try to render with Vray the cube appers with black spots (it seems checked); while if I render with scaline this does not occur…
any ideas?
I tried to flip normal in rhino but does affect it! I also think that does not depend on the material properties!
It happens both with Viz and Max.
can you roll-out all rollouts and make another screenshot? you can try to convert your object it to mesh and look into it, if there are two materials? i also would try to uncheck the “two sides”, maybe this object just will insert a turned duplicate of the faces in this object… you should use a double-sided material instead…
it seemes, that this option simply put - when checked - for every surface anoter flipped surface in this object. a scanlinerenderer doesn’t have a problem with this, but a raytrace-engine need exactly one face, when a ray hits a surface. if there are two faces at the same place, the engine does’ntknow, which to use and so it is a little bit like interferences, the material looks like yours before…
try the npower rhino to max software, you’ll be amazed. 3ds is far from perfect with complex shapes (for example a product with small fillets, many trims and blends etc…). Rhino’s meshing algorithm is nothing compared to that from npower. And with large models with many parts, it’s a lot of work to convert it all to 3ds because you need different settings for different objects, with npower this is not the case. Plus it’s not so heavy in the viewport because it’s still rhino data inside of max, the meshing occurs just before rendering.
when u need a solid object, you dont you need the “explode assemblies into separate brep objects”
the two sided option, also useless in this case, uncheck it,
Also I would very much like to see what object causing the trouble, could you upload somehwherwe, or tell the steps to recreate the problem…
It should work no doubt, except u screw up something. or the file damaged. (use the check, or SelBadObjects command)
Yes it’s a pity, but logical otherwise you would loose the object names. Just make a habit of naming every part you create in rhino. You could also (before importing) select objects in rhino per layer and give them a name all at once.
Thanks , but i really have no problem with 3ds , as rhino lets you adjust the meshing properties ..
maybe it’s because i’m just doing architecture (and car prototyps) …
I guess in some other fields the rhino mesh could be a problem…
But still .. npower is great …
p.s.
i have the new rhino tools bonus pack installed .. it’s a preview of the next rhino release , available from the rhinoceros site 4free .. and it seems that they will implant a feature like power booleans in the next rhino release …
obviously with Rhino meshing system you can obtain the same either with architectural model either with whichever object…
when you have, as stated by flipside, many objects with different shapes, then you have to use different meshing settings and with large models it is very time consuming; but with npower all is done in a click and the model geometry is perferct anyway. a great task!