we try to use gpu rendering more and more and it seems that the blur value in the material editor does not affect how much a texture is blurred in RT renderings. the maps look always softer than with normal vray set at blur 0.1 for example. is this a known issue? kind regards, clemens
Hello,
Thank you very much for your feedback - it seams that Blur option is not supported yet by Vray RT GPU , I’ll make a note about it into our system.
The end result in RT GPU is softer than the one in Production renderer because by default Resize Textures for GPU is ON - if you disable this option Vray RT GPU will produce the same amount of blurriness as Vray production one.