7-Shift and drag the corona tile map to make a copy. Disconnect the tile colour and plug a new corona multimap. Make a single tile colour white and add some gamma variation to it.
10- Shift drag the tile map used for the displacement to make a copy and unplug the tile colour and make it solid black tiles with solid white grout. Adding a bit of gap blur on both the displacement and mask, helps preventing some artifacts.
I like to have each brick tile just because it happened before, the client asking to remove darker or lighter bricks. this way I have full control of which bricks are being used and the amount.
On tile colour 1 we can add a Multimap, with 1 single slot in almost white and some random gamma (to create variation in brick displacement) and a colour map in black to gap 1. The respective output is plugged to the displacement. for colour input 2 use the black colour and a white map for the gap 2. Plug this output to the mask in the layered mat.
I always hated it for bizarre sizing and generally too cumbersome UI, but the main problem is it’s not working with Vantage’s shading graph and tile transforms are not supported.
If you are talking about the Bercon Tile texture, that’s not true and our auto tests in Vantage have examples to prove it. In fact, some of the tile transforms will come out correct in Vantage and incorrect in V-Ray when applied to normal maps. Potentially you might have issues with bump maps, but you can always swap these with normal maps.
after some experiments i managed to make it look correctly. the trick was to use pure BerconTiles (with no bitmaps) in the Bump material and a single normal map (randomized with UVWRandomizer) in the Base material.
So, with a normal map you get the correct effect and with a bump map you get a bad result?
I noticed that you have pluged the same map to the diffuse and bump, Bump should only use grayscale values from 0 to 1 if possible in raw. My sugestion is to add either a colour correct before linking to the bump, and desaturating completely. Also, I can’t check at the moment if vray as a Bump map texture, that converts rgb images to bump map.
Will test in a bit… Updating corona, V16 just came out from testing.
So, corona tiles also did not show in Vantage. I just updated both corona and vantage.
Vantage is giving me a very annoying connection warning, but live link was working, so I do not understand the connection warning.
I only used vantage in a few projects, I still find it not to be fit for most workflows due to important incompatibilities and lack of textures/material support. Forest pack trimming not compatible as well, need to use chaos scatter inside vantage. On my previous projects I also avoided using live link, I found that it is easier to work in vantage by exporting from 3ds max.
I do hope vantage gets good enough for me to have it in my animations workflow, but so far I could only use it a couple of times because for most use cases it is just underdeveloped.