Build a render farm, or wait for CUDA?

Hello! As I mentioned on my last post, I am seeking to improve the speed of my workflow and also my rendering production. I want to implement RT in an Active Shade for my large architectural scenes. Should I invest in i7 nodes, or wait for possible big announcements in CUDA/RT? From my research, it sounds like something new is coming from RT and CHAOS GROUP? Thanks!

Cuda is here.

I go with i7, GPU rendering dont give u render passes/elements (or I mist something?) so GPU rendering for production is quite useless…

GL

Thank you very much… I did not know if we were on the cusp of seeing VRAY RT ready for production. Can you advise me for a solution for Active Shade? Is there a formula for poly count to derive how many gb you would need on the GPU? (3,4,6gb?) Or, should I use my rendering nodes for Active Shade?

Heya

Its hard to advise out of thin air, I would need to know roughly what u work on and how to advise… Basically speaking u are looking at 100mb of GPU memory per 1 million polygons (or at least that what was 1 year ago).

Every 2 GPU based graphic card has only 50% of its Memory usable. They dont share memory which means u have to fit all in half so that each GPU can work on scene.

Also GPU rendering is missing a lot of features and as far as I know textures are still down sample (its soon to be changed…) So its tricky one to use GPU for production…

The only reason I would use GPU is to do a session with client, set the light mood etc etc what he wants to see and then work on CPU…

Thanks, Dadal - I appreciate the assistance! I am going to focus on building a CPU render farm - that will be able to host GPU’s in the future.