Building Night View

A WIP I’m currently working on. having some bad GI artifacts on this one even with high RC preset and 24 subdivs in the QMC… need to get a better grasp of sampling a night scene.

Looks really nice…

Have you tried reducing the normal threshold in the IR settings in
order to clean the GI artifacts ?

Best regards,
nikki Candelero

I’ll try that one, thanks.

looks good to me…

looking nice so far, out of curiosity, could post a version with a material override on it. i would like to see what is model, and what is comped.

Well, here is a layer brake down for you - top right is the actual rendered image, to it’s left the sky buildup and on the bottom the site out-takes that were merged into the final comp.

Wow…that is really cool to see everything seperated like that.

Thats does indeed look pretty damn nice :slight_smile:

Break down is interesting as well.

great night shot!

Very nice, love the lighting. Great architecture as well.

very nice composition, just resolove this splotches and would be perfect!

Sweet.

nice work!

Great!

Looks fantastic! Love the integration of the cars.

For the splotches, try increasing your Global subdivs multiplier. I usually have mine at 8. With a Hsph. subdivs at 32, this effectively puts them at 256. No splotches for me… even in low light.

Or maybe (also) Lele’s trick of setting the preset to High, then Custom, and increase the IR Min rate to -6.

really good work.
i would just do something with that underconstruction building on the left, screen it with something, so it is not so visible, it just draws the eye /at least mine/ towards it.
nice layer brakedown technique

Very nice rendering! :smile:

Really nice image and nice breakdown. I’d like to see a little variety in the on/off pattern of the lights though.

I did too… but the client wanted all lights on all over, so… turned out ok i think, despite not being sure about it initially.

The composition is bloody perfect! Could you possibly show us a higher resolution of just the rendering?