i have issue with bump map on glass bottle.
here is what I did, i selected outer polygons of bottle and gave material ID 1 and rest of the polygons material id 2. and created 3ds max multisub material in which mat id 1 has corona glass material with bump and on mat 2 , i have the same glass material but without bump but i see issue in refraction when i render it, please help.
share the scene it will be faster to solve
here is the test scene,
as you see you can see distinct banding of polygon where i have selected for material id. i just need bump on front surface of the cylinder, if i dont use multisub then the bump is repeated twice, i mean on front and back surface of this cylinder.
please help
test.zip (159 KB)
Yes i was struggle with this too. i think it because polygons id making object as separate without thickness what gives proper refraction.
You can use instead of polygons id just with uvw mapping in single material
I invert texture in photoshop not in 3ds max - this is important. and turn off tiling in texture, you can freely move uwv now without repeated textures
Ya but here is the issue, if i dont use multisub yhou will get double Bump map, it will be on both side of bottle surface, i just want bump on outer surface, makes sense ?
i have attached what you did, but i get double bump
what I mean is, just using bump with single material wont help, it will create double bump, how to achive the result just on front surface of glass
Sorry did’t see that
for that issue you may use Corona Front\back map
woww, that worked, thanks a lot, but corona guys must resolve this issue of multisub, if you notice, even if you remove bump, as soon as you use multi sub, it cuts the refraction, so thats a bug in corona.
but your trick worked, thank you so much sir.