This is a tiny little thing, but it would be nice if there was an option to align the camera target to the orientation of the camera, allowing us to animate the target moving perfectly forward and backward a bit easier, like for dof reveals and things.
Or maybe the camera could be considered the ‘parent’ of the helper for parent space adjustments.
Why not put the cam as free (without target) and use the specify focus for the dof?
Or you would like to use the target for something else?
If it’s parented to the cam, it losses it’s interest isn’t it?
I think that’s more of a general max problem, you can use a ‘Pick’ coordinate system of the camera node and then you can move the target in the camera direction.