Can vray be as simple as octane

If you can make as simple and fast as octane I will for sure buy it. Like in octane I choose kernel type and hit render. That’s all.

I would rather say that in V-Ray the only difference is that you don’t haven to choose a kernel type. Artists should not even know what a kernel is, if you ask me.
As for speed, you better test to see how it works for you. I think making it as fast as Octane will not be a good thing to do :).

Best,
Blago.

The latest builds of V-Ray by default are just as simple as Octane. There isn’t even a kernel type to choose.

Best regards,
Vlado

and i wont call octane fast… :smile:
render a noise free image…

I did check out the 4 Titian card Octane render on Youtube and it was impressive. However, I don’t have a clue what it doesn’t support.

i still think an artist does better job when he is not a technician and does not adjust 1000 buttons to get the results he needs.

Thanks Vlado
I will check it out
I just remember metal ray and what pain it was to use with all GI stuff and etc.

wtf is a kernel

And a technician does a better job when they are given an adequate level of control.

hows about “make octane as powerful as vray and i may buy it”? seriously, if all you are after is what octane gives you… just, err, use octane? seems a very competent renderer. but i doubt very much they would have chosen it to render Civil War.

these “but octane is so easy” posts are getting boring. vray now is almost universally optimised at the default settings.. i dont understand why people think its hard to use. just need to change the default 1 minute time limit and you are good to go.

however unlike Octane you can tweak the hell out of it and get whatever result you want.

Yeah it’s always a bit of a tough point - Vray started off a lot earlier with very different computer speeds that didn’t allow for brute force gi and instead used undersampled GI methods to make it possible to render a scene in a reasonable time. Octane started off ten years later when computers were far quicker, GPU rendering was possible so sticking to only brute force was far easier. If vray was made today then Vlado’d likely skip over any of the undersampled methods and you’d have a much cleaner ui but unfortunately similar to 3dsmax, he has to support all of the old scenes that used irmap and so on.

We still use IR/LC for a lot of our needs. Not everyone is doing photorealism 100% of the time. Sometimes we need to get through 5 minutes of rendered animation a day in which case the render time is calling the shots. We probably wouldn’t get by if all we had in our toolbox was brute force methods.

Yep - if you’re doing a huge digital set then IRmap and LC is seriously useful too, the older methods are still very very relevant :slight_smile:

Many Kernels.

How do you get in the private forum, if you didn’t buy it anyway… That aside. If you only click render and that’s it, in my eyes you’re just a setdresser, where’s the fun in that?

Octane is really really REALLY bad for anything that involves some level of control in post, some cheating in render, stability, support, etc… Just have a look at their forums, people complaining left and right, OTOY keeps promising things and not delivering… And it’s not THAT fast, look at Redshift for example, faster than Octane and loads of control like Vray too, still lacks some stuff but its promising. Vray nowadays it’s so simple even my grandma could start rendering with it, really… If you look at it 4 years ago and now… dear god, how do people even complain? And no i’m not a fanboy, but literally you almost just have to click render, every setting works and it’s pretty easy to adjust. GI super simple to setup, i don’t even remember the last time i had GI flicker… And we’re talking animation, with characters, environments, etc.

Pretty much what everyone is saying. Ever since the last sampler updates I don’t deal with vray anymore on a technical level. The default settings are for the most part at least the work I do good enough. The only thing I change is from progressive to bucket and tinker with the noise threshold. Vray has become so simple to use.

we bought a different product from chaos that’s how

problem is I have to click render button

So how fast vray can render with soft shadows. With octane we got 12 GTX 780TI cards and render one frame in 1-2 minutes 1080p all reflections, motion blue, DOF, soft shadows in AO mode. path tracing or unbiased will take 3-4 min per frame.