Un-check Enable Rendering of the simulator
I’m with you @stelees I’m very confused about the process of this. Are you simulating just particles? Or your simulating the liquid but not rendering it? If so then what is the point of simming the liquid? And I still cant find how to not render the liquid mesh? I don’t see a Enable Rendering button anywhere? Are you talking about in the object properties? Maybe a screen cap of the location of that button.
Maybe just a small test scene could be uploaded just to see how you are getting the effect and the render settings. I understand it may not perfectly suite what we are looking for but maybe it will give us insight on the theory of how its being simulated.
ok.. you guys must be on max..
In maya.. you uncheck rendering of the liquid simulator.. create another particle shader in addition to the 3 you have already, splash, foam and mist, and it creates a new “phxParticle_set” and the liquid particle group.. “PG_phoenixFDSimulator_Liquid” connects to that. Then set that particle shader to spalshes.. all the simulated particles get rendered.
im not too familiar in max.. in maya phoenix nodes connect in maya sets
3ds max - correct.
Still, as in maya, in max the liquid particles are represented by a particle group just as the splash, foam and mist are.. what connects those particles to their respective particle shader?
Hey, yeh I have shaders attached to Liquid, mist, fog, splash… I am just missing the piece about disabling the mesh. THEN it will be a matter of mess around with the shader settings to come up with something remotely ok looking.
Hey,
The liquid particles are meshed by the simulator. So if you wish to disable the mesh from rendering in 3ds Max - just right-click over the Liquid Simulator and disable the “Renderable” checkbox.
In Maya in the Rendering rolloult there is a checkbox to disable the rendering.
Cheers!