I have a short animation of a interior, a little room with just one little window + some interior lightning. Nothing fancy…
Anyway, I can’t use BF+LC because it take too much time to render frames… and I’m fed up to have problem like this with IR : I have some splotches on detailled geo like window frame, doorframe, etc. even with detail enhancement
I precal my LC and my IR.. All is quite fine but I always have difficulties with tiny details…
It’s like it’s impossible to have enough sharpeness with IR…
What can be done in this situation ??
I tried with portal, same shit…
I always try to use BF+LC because i love it but I really can’t for this purpose
I read a lot of post from a long time now but today, I’m still struggling with this.
You could try detail enhancement in the IR settings. Other than that start with a high or very high preset, then set to custom and adjust if needed. Also lower the interpolation samples if you have a high max rate and high subdivs (try 100+ for subdivs and 10 for interp samples).
Thanks Rens, it’s what I’m trying… But I was thinking that I could raise interpolation samples then let detail enhancement do the job… If I decrease interpolation samples, I’m afraid of differents blotchiness at each frames… Don’t know, I have to try, I guess
Thanks Deflaminis, yes, I also tried that without succes.. maybe, I have to push more this value
Whatever, thank you guys, I will continue to test !
You could also uncheck Use IrrMap option in the frames materials, thus forcing these objects to be rendered with BF - no more GI accuracy problems with those.