Carpaint Materials in new V7 Physical

Has anyone managed to build a version of the two part layer shader carpaints from the material library into one new Physical material? The clearcoat input seems ideal for simplifying these?

I’m struggling to work where each equivalent bit should go :frowning:

Cheers

Hi, this is a pretty quick and nasty take on it. :wink: Always open for improvements though!



Thank you. I’ll give it a go!