China Resort Renderings

Here are some presentation images of a Hotel project in China.

These were to showcase furniture, design intent, finishes and architectural detail…

I wish i had the time to further perfect these as i would on a personal project level but it was MOST important to show our design intent more then the quality of the images…

I modeled 99% of what you see and created about 95% of the materials.

I found this project to really test my SU skills being all of these pieces are original and hand picked. (Nice not to have a budget) Modeling them proved challenging at times but when complete really made it worth it.

The project is in Tainjin, China. “Rainbow Land”

What you see are 4 different Villas. They are themed After Brazil, Russia, India, China.

We are now working on the Yacht Clubs, Restaurants and lobby space.





-Gallystops

Re: China Resort Renderings

eina… :o

no comment…

Re: China Resort Renderings

very nice color combination gally ! and nice renders

Re: China Resort Renderings

Hello Gallystops

Nice renders congratulations! :wink:

how do you solved the problem of materials?? in these cases did not happen??
that problem let me crazy in every project i start,…and when the time is short! :-[ ???

Re: China Resort Renderings

Awesome! I love your materials, really great job. Some of the ones that stood out are the frosted mirrors, some of the fabrics - the white heavily textured farbics on the bed in the first image are outstanding. Some of your wood textures seem a little flat.
Nice work!

Re: China Resort Renderings

ACastro: What in particular are you having problems with in your material editor.

ANDYBOT: Thanks! The client was really able to see the finishes all put together more so then on a presentation board! The wood textures do need some work. I had to make sure they matched our samples…so that proved a little challenging.

-Gallystops-

Re: China Resort Renderings

I’ve had lots of problems, because when I move objects from one file to others, they lose all previous settings! (Reflection; Refraction Bumps and etc) as well as these parameters in all work maps when I want to continue in another machine (in my house)

Another curious aspect, is that sometimes tends to rename of “jpg”(adding letters or numbers ???) that they are in the “temp file” and that does not have the correct path on my machine (ex: objects from 3dwharehouse) and does not help anything, since it does not find the path and is even more difficult when the name was/are modified

I also had problems in rendering, but I resolved them, when i disabled all parameters of “displacement” in alls maps of “material editor” (too much memory consumption :()

my apologies for any errors caused by my bad english :-[

Cptos.

Castro

Re: China Resort Renderings

Congratulations gally excellent project, keep improving my friend. And I really understand deadlines resolving fast for the clients. :slight_smile:

Re: China Resort Renderings

Fao Castro

There’s a bug with the current version when importing/pasting components that they lose their settings. It will be resolved by the next version I would guess

When get models from elsewhere, material maps that are not saved on your hard drive become embedded in SU and saved into you tmp folder, the numbers added to the file name are simply to help SU/vray access them. You should never allow textures to be saved in your tmp, it’s boring reserving the textures but it’s worth doing to save problems later on.

As for displacement… It’s very memory hungry, try to use it as little as possible. Always try bump first because you’d be surprised how effective it is, and 95% of the time it’s just as good as it needs to be. If it is needed, try and keep it to as little as possible. Or render parts and montage in PS

Kind regards