Cinema 4D Corona Scene Converter

Corona Tools 1.0

Released for Alpha A3.

Support thread for CoronaTools.

Find the tools here: http://www.roberthitzer.de/projects/coronatools/
Due to the updated road map, this project will not be continued.

The tool will be updated for R20+ the next couple of months.

wow mg5gosu, i was waiting for it!! Amazing will speedup so much all the process of creating materials!
keep the good work!
regards

Previously conducted tests glossy materials
Corona Material Converter 3d max. Maybe this somehow useful to you, if I can help you let me know.

Corona_glossy Dropbox - Error - Simplify your life
Vray_glossy Dropbox - Error - Simplify your life

This is beautiful! :smiley: Amazing work, can’t wait to try it out!

great!
thank you! :smiley:

Great news !!!
Thank you

It`s really cool!!! So, yours plugin will can to convert Corona materials from 3DSMax?

Standard cinema materials and vray for cinema materials to cinema corona material.

Ou.. I understand..)

First release, see first post. :smiley:

Thank you! :smiley: I will check it out tonight with some of my scenes in c4d r15.

Thanks a lot for this one. Would you say using standard 1.9 vray mats is safe now, or rather stick to navite c4d when using your plugin? I got projects to finish with vray but I cant wait to continue started ones with corona. Good work anyway.

Since VrayMaterials aren’t supported yet, it’s quite safe. :wink:
Currently, only C4D standard materials are supported. I’m currently implementing the vray conversion template, so its release will be in the next few days. After that, additional C4D+Vray materials templates will be implemented. After C4D + Vray conversion is working 100%, Octane will follow. (Since C4D & Vray are the most common used ones)

Lovely mp5gosu i will wait for the vray conversion since i dont use AR engine for so long, but for who was using AR they can test already your nice tool! Wainting for the vray conversion to be avaiable, thank for your efforts!
regards

Update 1.1 arrived. :smiley:

nice mp5gosu!

Many thanks for taking the time to make this material converter! Greta job!

Update arrived, see 1st post. :smiley:

First and fast impression, just tried to convert a scene just to test, seems very nice, just noticed some names in the conversion got mixed (names with the material settings), for exemple in vray i got 2 materials, one with the name tree1 and other with tree2 after conversion the material with the name tree1 was the tree2 and the tree2 was the tree1, some others names got correctly converter others not.. other thing i noticed was the translucid materials (2sided vray materials), seems the conversion only activate the translucid channel and put there the color and texture, no difuse, reflect, bump etc was activated, it is possible to get a better conversion of the translucid materials? other thing is the bump scale conversion, till today i dont understand yet very well the scale of the corona bump, but i noticed the corona scale after conversion is exactly the same as vray, i have the feeling corona use a lower scale, since my tests till today with bump show me that i need to reduce the scale of bump to get a real material bump. Another thing is the opacity channel, i read the notes and yes i know is not doing the conversion yet, so will love to see it able to convert the opacity in the next builds. After all good work! it is already a big help, anyway i hope you continue improve the converter and if possible fix the things i said, no idea if is possible but i hope so :smiley:
best regards

Hi, thanks for the input.
Names usually don’t get confused, but it might seem so as Blend and 2Sided Materials only use 1st slot for conversion. Therefore, for example the 2Sided Material will inherit parameters from the material of the first link - it will even inherit its name which is practically not correct, I’m gonna fix this. :smiley: I know, it’s a solution with a few drawbacks, but it will be changed once Corona offers Mix Materials.

Translucent materials: Translucency inherits the Diffuse texture from the first material’s diffuse channel as this gives the very best results. (Btw, it’s the same way as it is done in the converter for Max)
However, all material parameters are only convertible to a certain degree and especially translucency is such a case where it comes to massive drawbacks.

Bump scale ist broken. As I was thinking about to implement a scale factor, this is nearly impossible. This would count for ANY scale parameter in any shader. But I’m pretty sure, this is going to be fixed soon.

Thanks for input again. :smiley:

edit: Found a bug that was causing Material Name Mismatch. Will be fixed in next version. :smiley: