Bump,
It’s been a few years since this thread started and no doubt Clarisse has developed loads. It looks like a number of studios have also given it a try (The Mill, dNeg, Mikros, ILM), so there must be more of you that have used it in production. If so, it would be great to hear your thoughts on using it in production!
Some smart things in there, shit looking renderer. The rule based selections and material assignments are nice and the scatterer has one or two interesting bits. ILM dropped it in the uk despite nicking a load of dneg employees who heavily use it.
Yeah, london is using maya, katana and arnold at the minute as it’s mainly ex dneg and framestore heads. Clkarisse didn’t work out for them. Ilm sf, vancouver and singapore are vray / renderman / arnold / whatever they damn well want
All through Maya/katana?
I’ve been using houdini recently and have enjoyed it’s potential as a lighters tool. I used katana a while ago, but found it a little frustrating (rubbish gaffer/light-rig tools). Love the concept of it though, but the implementation I was using at the time wasn’t too great (slow to load assets… probably not katanas fault).
Can’t stand Maya so if having to choose an alternative lighting tool to Max or Maya I’m curious where people are heading (small to mid-sized studios). Maybe I should start another thread
Is that with a node based renderlayer system? I haven’t tried that yet.
It wouldn’t get past the fact you can’t just copy and paste nodes between scenes as easily as you can in houdini without breaking some complex node hierarchy under the hood. It could just be my lack of maya proficiency but I’ve found other artists around me that agree on how much more robust and efficient houdini is for asset management and lighting.
I’d imagine Katana would be hideously expensive for a small studio - makes lots of sense for a big house running out master recipes across 40 similar shots though.