Anyone looking in to Clarisse?
never heard of it, but now that you’ve mentioned it, did a quick google search and it looks interesting
Does look pretty interesting.
Interesting with 90’s pricing.
as a quick rule of thumb : if you don’t deal with big and lots of assets (like building New York in 3D for Avengers…), and if the word “Katana” is unfamiliar, you surely never heard of Clarisse… and so the chance you understand what it really does is pretty small.
So based on this starting to talk about pricing is kind of fun…
Clarisse is obviously at the verge on something pretty new and something big.
Yeah - the principle is good and the technology is very impressive, it’s not there yet though.
Principle as in what? Have not done any real eval yet. The idea of having a single application do it all is contrary to the specialization needed for us in many areas. How is colaboration handled? Or is it targeted at “One Man shows” ?
Perhaps they are thinking that specialized artists will work using the same software throughout the project. Sure would simplify the pipeline! But that one piece of software better be pretty dang robust.
-Alan
And the artist better be a dang genius. It’s tough enough to get stellar in either texture painting, lighting/shading, comp etc. let alone in all? Maybe i just don’t get it.
artists
I got the impression it’s not that fragmented - like you’d still do you modeling, texturing, animation in other packages - but this is a large scale management & organization tool which covers from katana to final comp.
Then still. Katana is LookDev and Lighting/Shading/Rendering no? Add that plus comp? Probably depends on the type of projects being done if that’s feasible. Might have to give it a shot. There is VERY good comp competition tho.
Regards,
Thorsten
Katana is very technical; it took us a good while to wrap our heads around it, and we are programmers
Clarisse on the other hand is much more artist-friendly, so that’s a big plus. Katana might be more powerful though, even if it’s not quite as interactive.
Best regards,
Vlado
Even if it was only used for test comps and the finals were done in another package, I think if it’s as good as it seem this is going to find a home in a lot of studios.
No scripting…over and out for me ![]()
Yeah clarisse is kind of a big scene builder and renderer. Handles tonnes of assets so I can see it being useful for matte painters or huge environment shots. Vray has much finer material and lighting control and quality but as thorsten said it’d be very handy for a one man setup due to the ridiculously quick render times. The quality isn’t as good as vray but if “good enough” is good enough for a job then you don’t need to look at render farms any more. Katana still confuses the hell out of me.
I don’t think that’s entirely correct
From what I could see in my tests, while it is fast to get a final image (and even faster to get a preview), it is not orders-of-magnitude faster compared to, say, V-Ray. And it will get slower as they add more stuff.
The interactivity of course is unbeatable as the renderer and the application share the same data and general framework.
Best regards,
Vlado
My big thing is always render times if I’m working on an ad solo, so if I get a 2 minute frame time, 750 of those for a 30 second ad is still a lot of rendering for me
- Clarisse could well be interesting from that point of view, or for people that don’t want to learn a full 3d app - it’ll be great for compositors who want to throw a load of random stuff into a scene and start playing. Won’t stop us using vray on the current film though ![]()
Hmmm, sorry if I wasn’t clear enough. I meant to say that perhaps they are thinking that multiple artists, each specializing in their own diciplines, would use the same piece of software to complete a project all working in just the part of the software that is their specialty. So I agree that artists getting stellar at all these different things is unlikely.
If the software is, well, almost ridiculously complete and robust, the pipeline would be greatly simplified. Unlikely I know, but perhaps it is what they are thinking.
-Alan
To my knowledge, the idea of Clarisse is absolutely not to do a 1-software-for-all. The matte painter will still do their matte painting in their software, the 3D models will still come from a 3D package, the animation can even come in backed as I think Alembic can be imported, 2D textures still has to be done somewhere, etc…
The point of this tool is to create a central place where all those different departments and artists can bring all their creations and then let the lighter/shader or whoever is in charge of this process works on the final comp from there while dealing with all elements. For those reasons they also highlight quite a lot the fact that the assets are tracked and updated with even notification about what is to be updated and the artist can select what he wants to take in or not. That’s still a collaborative process but thanks to Clarisse it is supposed to be far easier and efficient.
Sure that it will evolved but even at this point it looks pretty cool and promising in my view.
Ah, thanks for your information and veiwpoints.
-Alan