I’m tying to make a mesh material with largish gaps that can be seen through. I’m using the cloth texture which is great but I’m running into a problem when I try to create the opacity map:
It seems like the Color Gap parameter also drives the shadow color which means that both the gaps and the shadows end up being see through. No bueno.
How do I get around this? Is there a way to turn off self shadows on the Cloth Texture? I must be missing something obvious…
Thanks for your help!
