CML Website is ONLINE! Enjoy.

After months of intense hard work, we are very proud to announce that the CML website is online.
We urge you to take an active part and make this important tool a successful experience for the on growing Corona users community.
Please spread the word so that everyone can enjoy, share and learn from this unique and most importantly free website.
We wish to thank you and hope to meet you on the CML website soon.

www.coronamaterials.com

You can view Tutorial at VK and Facebook

EDIT:

Never mind, seems it works without the www at the front of the url, but doesn’t work with it.

Registering

Edit:
I belive you should add a link to forum of some sort (here)

Edit2:
Why would you add sample scene to the first material you added?
25 MB is not much but its a waste of space.
Your inside corona settings are wack why 64? Its pointless, defaults work way better.

Also you start a corona material site with 1 literaly 1 material on start? Thats not promicing.

I like how the web-page looks! A good start and I hope people contribute alotta materials!

thank you Tanakov very much for your opinion, it is so important to me.

I belive you should add a link to forum of some sort (here) - i know

Edit2:
Why would you add sample scene to the first material you added?
25 MB is not much but its a waste of space. -i don’t understand,please explain
Your inside corona settings are wack why 64? Its pointless, defaults work way better.-the settings are recommendation of some member’s in forum, but i will check it.

Also you start a corona material site with 1 literaly 1 material on start? Thats not promicing.- give it a chance, people are registering all the time…soon the library will be very Useful

steyin , thanks, good point.

This link
http://coronamaterials.com/material/white-curtain/
Leads to dowloading not only the materials, but also the sample scene, that is 25mb fat.

I would just recommend adding the max mtl file instead.

And about the materials, I was expecting you to make a fiew on your own atleast gather like 20~ to look more fancy.

The lighting in my car material seemed to be a bit darker so i suggest you state rules of what render settings should be used and what exposure and minimum passes, and like Tanakov said. the default settings work just fine, with yours the pre-calc phase is too long just for a simple test scene

Upon direct link, so did I. Just remove “www”, http://coronamaterials.com/ .

Webpages with horizontal scrolling is evil.

I have to admit, I don’t like the layout.

Oh yes and also need a rule on naming convention for eg. no underscores or no sticking “corona” in front of each material name

First of all thank you for this site.

Layout could be better but improving it could be done also in the future without losing the content.
I agree with others that you cannot reload all the model just to catch the material or just give an option to choice from download all the model or just the mtl files with all the maps and procedural map (substance for example).

Maybe is better to write down a little piece of instructions for submitting…

Hi. My thoughts so far:

-missing texture warning on file opening - don’t know why because the floor texture is present
-if you want all the previews to look the same, in the scene file “pass limit” should be taken into account, not “time limit”. Users with different cpus will get different results
-not sure but maybe different highlight compression would be useful because you will get very sharp reflections when rendering reflective materials (for example glossy metal)
-strange rescaling of menu on the website when changing window size
-you could change site’s title to “CML - Corona Materials Library” - the abbreviation is easier to remember

Also, uploading a 20mb file every time seems crazy to me. Maybe it would be possible to upload only preview and a .mat file?

This. I’d say to model the site or at least the way materials are shared/uploaded after Jeff Patton’s mrMaterials website, which has unfortunately been down for quite some time.

Material preview render, .mat file and accompanying textures (if royalty free) should be included in a zip/rar file.
Also, everyone needs to render with the same file settings: gamma, exposure settings, # of passes, sampling, etc.

Perhaps this should be put to a community vote for optimum results?

Thank you all for your feedback. we have already begun the work and we will try to address all of your comments as soon as possible.
We will try to keep you all posted on the progress of refining the website.
Please continue sharing us with your thoughts and ideas.
Most importantly continue uploading materials.
Thank you all.

Any way we could make the MAX version universal for all mats? Or push people to start upping .mat files? All the stuff I’d like to grab is upped with 2014, which I’m not running. Savings as 2012 for the default would be nice.

Well. I have 3dsmax2012…
-Today I downloaded a legal version of Autodesk Product Design Suite Ultimate 2014, 13.4gb zipped
-Then I installed only the 3dsmax Design 2014 from that, not the whole f’n 40gb unpacked package
-Then I downloaded all the materials from coronamaterials.com, unpacked them
-Opened 3dsmax Design 2014, found out that I didnt have the latest license-file on our system
-Logged in to autodesk, filled in our companys info´n´shit
-Got the license-file and installed it to our licence-servers flex_lm-service
-Opened 3dsmax Design 2014 and realized I need to install corona a6
-Opened all the max-files and gathered all the materials into a one .mat-file
-Found out that the .mat wont open in 3dsmax 2012
-Think hard.
-Opened 3dsmax Design 2014 and made 18 planes with all the materials from my 2014 .mat-file (all materials from coronamaterials.com)
-Saved it as a 2012-file
-Opened 3dsmax 2012 and the .max-file, made a new .mat-file by saving all the 18 planes materials [That went better than I expected-face]

EASY as 1-2-3. But I must say: The blue car-paint and old-metal -materials rule.
Also, would there be any easier way to import 2014-materials to 3dsmax 2012?

Most 3ds max materials haven’t changed for ages, why autodesk can’t make them backward compatible?

Because they’re Autodesk.

its easy, its to Force user to Upgrade soft.