contemporary home_small lot_Minneapolis

This is the 1st pass for 8 exterior renderings for this house.
It’s a personal project, a proposal for a small lot in Minneapolis ( corner lot 36’,128’…after setbacks 23’ by 95’)

C&C are welcome, hopefully I could use them for the final images.

Fernando

Designed and Modeled in Sketchup, renderings with Vray 2.50.1
Forest Pack for Gravel and Grass but I had to add a tint map to modify the color of the grass(standard FP grass preset)


Nice job! I am not a fan of the architecture, but some might like it :slight_smile:

Thanks Bobby.
I don’t like many styles, specially the type of houses that you find here in town…if you don’t know where you are, all the streets look alike.
and new houses with fake windows, fake dormers and chimneys…on top of fake stone, fake wood and fake everything!..Disneyland developments.

the market for contemporary homes is narrow here but, they are willing to pay if the like it because there is not inventory available.

Fernando

It’s all about the all mighty might dollar, isn’t it? I was raised in a Chicago Bungalow, so that’s my personal favorite. A lot of brick and built in’s. The modern look, not so much.

You got it right…$$$

more images





last exterior

The noise map in the reflection/bump slots on the brown tile is bothering me. :slight_smile:

Pretty cool house and render. I am not sure I like the vignette blur. Also, maybe a little too saturated.

about the noise on the panels, when you see those panel they are not perfect flat … but I’ll reduce it. regarding the effects… I was playing around with a plugin in Photoshop… I started this project without my arsenal. New computer with photoshop CC and all my licenses that I had don’t work on CC so I have to upgrade them $$… Dofpro doesn’t work either…mmmm. The screen of my new computer is not calibrated too so I assume what you say about the saturation is right. I’m working on the interiors, I’ll upload them as soon as I get them done.

WIP Interior of this house

I’m still playing with the materials…The table will be white (too much wood inside)

Reduced and perhaps, it’ll be better to have a “noise per panel”. I mean it seems that your noise is applied to all in one. Noise should be different to each panels.
Unwrap and randomize your noise (explicit map channel) or use several noise with different phase or anything you want to randomize them.

the noise is the same map with random xform…as you said i could have different noise maps and apply a random ids

Ok, I was not sure…
Perhaps just some subtle little tricks with this noise and it will be more natural.

WIP: interior02

Another view…dining table in white…I’m still playing with cameras and materials before the finals (over the weekend)…C&C are always welcome

inside the bridge

bridge from the other side

I like it but I think you use too much C.A.

Stan

i used arionfx for these test images … CA @ 10% (default 16). I Will reduce for finals … thanks

No worries,
I tend to use 1-2%, CA has to nearly be imperceptible to work really well IMO :wink: