Hi Ondra,
also the first video of this morning.
We have to wait after which make it public.
Hi Ondra,
also the first video of this morning.
We have to wait after which make it public.
…lol ![]()
sorry … a distraction, Time 04h. video rendering
Good morning
These 8sec. are dedicated to the work of the staff that they are doing an excellent CoronaRenderer rendering engine both in quality and in speed.
Aspect Radio 640x480PT+PT
Time segment 0 to 250frame - format .avi uncompressed
PT samples 16 - Max. samples intensity 0,07
Progressive rendering 00:00:56
Color mapping:
Exp. -2,0 Contrast 2,82 HighLight 0,3
Corona Sun → disable all visible
HDRI Environment overrides
http://www.dailymotion.com/video/x14csko_corona-renderer-test-animation_creation
Thanks
Raf
Good morning
Aspect Ratio 1280x720 HD
( 08sec. ) Max. samples rendering 00:01:20 = 5h:30min.
verification pixel resolution
conversion by QuickTime in HD 264
Aspect Ratio original 1080x720
HD 720
Uncompressed video aspect ratio 1080x720 and has a size of 744Mb
converted from Quicktime HD.264 → 26.7 Mb size for Youtube HD
Renderer : PROGRESSIVE
PT+HD
progressive rendering 00:01:16

I chose to 6 sequences, 2 frames with more brightness and less noise effect based 1m.16sec (progressive rendering)
A = PTs 32 Max.s 20
GI: HD CACHE 2 - 50 - 10 - 2 - 1000 Secondary 2 - 5 - 3 - 0.9 - 0 Time: 0:01:17 | Passes: 12
B= PTs 32 Max.s 20 + LSm 10
GI: HD CACHE 2 - 50 - 10 - 2 - 100 Secondary 2 - 20 - 3 - 0.9 - 0 Time: 0:01:21 | Passes: 4
AB comparisons before the test to the Time/Passes/Quality

A = PTs 32 Max.s 20
GI: HD CACHE 2 - 50 - 10 - 2 - 1000 Secondary 2 - 5 - 3 - 0.9 - 0 Time: 0:01:17 | Passes: 12
Changed Parameters:
A = PTs 32 Max.s 20
GI: HD CACHE 0.2 - 512 - 10 - 2 - 3000 Secondary 2 - 5 - 3 - 0.9 - 0 Time: 0:01:17 | Passes: 12
Progressive Rendering 0:01:16 Passes 0
Time rendering “effective” remains unchanged 0:01:17

B= PTs 32 Max.s 20 + LSm 10
GI: HD CACHE 2 - 50 - 10 - 2 - 100 Secondary 2 - 20 - 3 - 0.9 - 0 Time: 0:01:21 | Passes: 4
Changed Parameters:
B= PTs 32 Max.s 20 + LSm 10
GI: HD CACHE 2 - 45 - 10 - 2 - 4000 Secondary 2 - 20 - 3 - 0.9 - 0 Time: 0:01:20 | Passes: 4
Progressive Rendering 0:01:16 Passes 0
a second less 0:01:20

Method : PROGRESSIVE PT+HD
Aspect Ratio 640x480
Progressive rendering
Time limit 0h:01m:16s
Pass limit 0
comparison tests
D (default) = PTs 16 Max.s 20
GI: HD CACHE 1 - 256 - 3 - 2 - 100 Secondary 2 - 20 - 3 - 0.9 - 0 Time: 0:01:23 | Passes: 22
A = PTs 32 Max.s 20
GI: HD CACHE 0.2 - 512 - 10 - 2 - 3000 Secondary 2 - 5 - 3 - 0.9 - 0 Time: 0:01:17 | Passes: 12
B= PTs 32 Max.s 20 + LSm 10
GI: HD CACHE 2 - 45 - 10 - 2 - 4000 Secondary 2 - 20 - 3 - 0.9 - 0 Time: 0:01:20 | Passes: 4

‘Arithmetic Mean’
Formula: Arithmetic Mean = sum of elements / number of elements
= a1 + a2 + a3 + … + an / n
Example to find the Arithmetic Mean of 3, 5, 7.
Step 1: The sum of the numbers are:
3 + 5 + 7 = 15
Step 2: The total numbers are:
There are 3 numbers.
Step 3: The Arithmetic Mean is:
15 / 3 = 5
Formula = GI Arithmetic Mean
= aD + aA + aB / n
Renderer :PROGRESSIVE
PT + HD
PTsamples 26
Max. samples intensity 20
Lights
Samples Multipler 4,666
Progressive Rendering
Time limit 00:01:20
GI: HD CACHE 1,067 - 271 - 7 - 2 - 2367 Secondary 2 - 15 - 3 - 0.9 - 0 Time: 0:01:27 | Passes: 10