romullus wips

I saw the other guy on forum posted beautiful renders with vcm: My test of Corona render - Gallery - Chaos Forum and wanted to try it myself, but run into problem of excessive fireflies. Fortunately with the help of other coronauts, here in forum, i managed to find a solution. It seems that vcm don’t like bluriness in reflection and refraction slots. Especially in refraction. Put some map in that slot, other than white and you’ll get a horde of fireflies.
Anyway here’s my attempt:

Quick and simple scene, that i made just for fun of it:

And what do you change for VCN setup? :smiley:

Nothing at all - render settings were default.

Excellent result, congratulations!
thanks for the explanation :smiley:

Another wip from me. Car model is by Stelu Harsan.


This was my first attempt at corona rendering. I was very amazed how fast i was able to learn basics of corona. Especially after mental ray :]

great
i like it
maybe the foreground concrete need better displacement

wow! your first attempt is too good to be true!.. weldone

Nice improvements on the images, I liked the car in the studio, you can give some hint on settings in the shader car paint, looks good.

Sure, but material itself is very simple.

Thanks for share, i’m comparing all solutions that i found in forum for carpaint shader and testing

One more image of concept car. I tweaked carpaint a tad and added some eye candy.
I like how much contrast i can get straight out of renderer. With Corona, i can throw photoshop through the window :]

Some chap asked me to share floor material of my latest rendering. So here it is. Studio setup and material itself:


Testing procedural galvanized steel material. I might eventualy replace procedural map with bitmap, if manage to find decent quality one.
Very early wip.

nice bucket rendering :smiley:

:slight_smile:

+1 :]

Second attempt. This time with the help of bercon maps. To be honest, i hoped to achieve better results with these awesome procedurals, but beeing long time mental ray user, i have no experience with bercons whatsoever :[
Next step will be bitmaps, i guess.

In my opinion, previous one was more realistic.

Cellular Round Variations
Worley Voronoi F1, Euclidean Distance Metric w. Solid
and Worley Voronoi F2-F1 Solid Fill, Manhattan and Chebychev Distance Metrics
http://www.neilblevins.com/cg_education/procedural_noise/procedural_noise.html

With two layers and distortion… you’ll be good to go I guess