Corona Multishader and Mograph Cloner

Hi
How to solve this problem?
When I use Corona Multishader and Mograph Cloner to create wall tiles I often have repetitions of the same tile texture on adjacent tiles. In this scene shown in the attachement I have 15 different tile textures and 12 tiles on the wall only. Despite this, the multishader repeats two textures multiple times and doesn’t display some others.

Hi there,

Perhaps you can try adding a mapping randomizer at the end of the nodes and add 360 to the W/Z to channel?


ok thank you, This could help if I have lets say 3-4 different textures and many tiles to fill. Then it is great tip.
But I look for the solution to use all my 15 textures at my wall, and in this moment MultiShader uses only 8 (for 12 tiles).
I can change the cloner to group of single tiles and add each of them ObjectID. It works this way but it is a lot of manual work and I loose the Cloner options.

Perhaps a MoGraph Multishader could also help here? Using Index Ratio ensures all 15 textures are used.