Hi. You have some astronomic numbers here. For example you got 138.355 lights, around 92 million unique primitives, and 28.305 million instanced primitives.
This is surely a heavy scene…
I think optimization and/or splitting the scene up in several X-ref scenes is the only way to go.
There’s only one light on the scene but why does it show lots of lights? There ara about 300 lights in total. I think there’s a problem with scene statistics.
Would the lowmem option in devel debug work?
By the way 90% of the scene is proxy
What is the reason of the scene parsing duration increase from 1 min to 10 mins?
I would recommend PT+PT here, unless there is some heavy noise visible in the interior areas.
The problem may be caused by running out of RAM - what’s your RAM usage?
Same scene with debug mode lowmem option.altoughh there is not much light in my scene there seems to be an error.I think there is some memory management problems.I made such bigger scenes with 1.4 version there was dr problems but we didnt have duration problems.
I cant say that is nothing to do with scene
I cannot use denoiser because of memory problems , this time I have fireflies
I am really desperate I think I should send my 5 gb scene and we can do corona test scene
If we have a heavy scenes and want to get bigger resolutions like 6k 7k renders there is some problems in here.