hello,
i have a question, if i want to put for example 100 diferents models in one scatter, must i put all 100 materials for each model in a common multi/subobject shader?
or how can i manage this?
Thanks
hello,
i have a question, if i want to put for example 100 diferents models in one scatter, must i put all 100 materials for each model in a common multi/subobject shader?
or how can i manage this?
Thanks
You just assign materials to objects that are scattered and that’s it. Scatter object itself doesn’t need material to be assigned.
Like Romullus said - the materials are taken automatically from the source object.
thanks guys for the answer. is there any way to see in viewport the differents instances with different colors or materials?