So, if I understand correctly, we cannot leave the light calculation unchanged and the slicer cannot be used as a “complex plane for camera clipping”, or I missed smth?
Im glad this feature is finally getting worked on It would be great if the caps could retain the material of the object they belong to. Im not sure if thats already a thing but i couldnt see an example of that up there.
Haha, actually Jpjapers is right, i used couple slicers there. The second one was dedicated specifically for the rear seat, as i wanted to adjust UV mapping for better looking capping. Nevertheless, no special cap material was used.
BTW, i would like to ask devs if there’s something can be done to improve capping of intersecting meshes. Currently it gives pretty messy result, as you can see from engine block and gearbox.
hi, good work on this.
Would it be possible to have an option to ignore xref scenes? For example, cut the walls of an appartment but not the furniture of the xref…
First- amazing! This is a totally new way to approach imagery and very very excited about it! One issue(and this was sort of mentioned regarding intersecting meshes) is to figure out how to handle situations like the attached.
Left bottle - no slicer
Second bottle - showing the effect on just the liquid - amazing, dream come true!!!
Third bottle - the ‘error’ when you introduce the glass bottle to the Slicer (this is because the liquid intersects with the walls of the glass for correct rendering)
Forth bottle - final (incorrect) result with the glass is ignored in the Slicer Material. Since the cap is only taking place in the space between the glass walls.
is there any specific rule about the geometry that gets sliced with this new material?
I was testing it with a file where the mesh is imported from ArchiCAD (walls of the apartment) and as you may see in the attached screenshot it makes some weird spots here and there for some reason. It is same in interactive and regular rendering.
First of all, you have done a great job.
I ask you if it would be possible to have an option that reverses the way of working of the coronaSlicerMtl, that is to show only what intersects the geometry to which the coronaSlicerMtl is applied.