- Add a Corona Sun “Sun1” with Rotation 120 ° and Angle 35
- Add a null with Rotation H = 45
- Copy Sun1 as child under null, name it “Sun2”
- change the Sun2 Rotation 75 ° in the Attribute Manager (in the Rotation and Direction section)
Both Suns now have the same Z Vector, but… the sunlights come from different directions !
Also the GUI display is wrong.. the “Star” is at the opposite end of the Z vector,
but the white sun angle indicator has a different rotation.
When u change the “Rotation” back to 120 from 75 you dont get back the previous state,
both the direction and the Z Vector change but do not match as before.
Second Issue:
if you now change the rotation of the null, the sunlight direction of Sun2 does not change.
this is all highly confusing as it contradicts core concepts of c4d …
the sun seems to tamper with its rotation and doesn’t use its Z direction (as any other light in c4d)
i could understand if the “Rotation” and “Angle” would be global/absolute Values, but they aren’t
best, index
ps.
sometimes it makes sense to have different lightning setups grouped under a null
there might be a composition with a sun and other lights and scene elements
just rotating the null to adjust the direction doesn’t work atm.
pps.
btw … how are rotations of sun and sky connected ?
does it matter if the sun and sky object have different rot.H values ?