It’d be useful to have a random color cars option so that we can copy/paste some other assets in the scene, without noticing it’s the exact same car. We could handle roads, highways, urban areas, with only 5/6 different assets in the scene + random colors for each copy.
Submitted on AHA Ideas (VSRR-I-23).
Hi,
There is actually an easy way to randomise the colors of Cosmos car assets even now.
- Create a simple carpaint material
- Use a multisub texture to control the color of the material
- Select the Random mode of the multisub and enable the Render ID option
- Define multiple colors in the multisub
- Connect the material to the carpaint material slot of the Cosmos asset
Submitted on AHA Ideas.
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