Cosmos | Random color cars

It’d be useful to have a random color cars option so that we can copy/paste some other assets in the scene, without noticing it’s the exact same car. We could handle roads, highways, urban areas, with only 5/6 different assets in the scene + random colors for each copy.


Submitted on AHA Ideas (VSRR-I-23).

Hi,

There is actually an easy way to randomise the colors of Cosmos car assets even now.

  • Create a simple carpaint material
  • Use a multisub texture to control the color of the material
  • Select the Random mode of the multisub and enable the Render ID option
  • Define multiple colors in the multisub
  • Connect the material to the carpaint material slot of the Cosmos asset

Submitted on AHA Ideas.

AHA Ideas status: New.
Set during AHA Ideas to Discourse migration.