Also, you can use this scene for the issue I mentioned in the following post about adaptability and noise in motion blurred hair:
https://forum.corona-renderer.com/ Corona Renderer 5 for 3ds Max - Daily Builds Discussion #msg150452
Any frame where the camera is moving has this issue, for example frame 1042.
Thanks!
: I just realised that the ‘Collect Assets v2.09’ script didn’t catch the alembic file used for the hair, so I uploaded it to the Private Uploader ‘1561047469_es-020-cache-pirateHair-v005.abc’. It gets loaded on the following object and modifier:
geo_prt_hairHeadMain → Ox Strand Animation