Crash while moving object used in Distance map (with IR running)

So this is a rather artistic setup:

  • Object A uses displacement, where displacement is driven by a Object B fed into a Distance Map

Crash when moving Object B while IR is running.

I have often noticed that moving or manipulating objects used in a Distance Map while IR is running take either very long time to update or cause Max to get unstable, unresponsive, or simply crash to desktop.

Minidump attached.
Thank you!

Specs - Max 2016, Corona v2
3dsmax_minidump.dmp (9.49 MB)

Can you additionally share the scene with us? Chaos

The problem is it will work fine sometimes, sometimes it’ll crash. Just had a session where I could do change topology of a mesh used in a Distance Map for 30 minutes without a problem, then it suddenly crashes to desktop, even without IR running… I guess it crashed during material editor update or something. So I can’t guarantee it’ll crash for you even if it does for me. It’s reproducible, but once in a while only, hence the minidump which I thought would be enough :wink:
You have probably a lot on your desk but I’m pretty sure you’ll see it yourself if you spend 10 minutes tweaking a mesh used in a Distance Map.

I had this happen yesterday way too often, will set up a repro scene and record a video maybe once I have time next week.
Did you look at the minidump, is it helpful?

Looks like the crash is in Corona, that’s all I can tell, and I am afraid the devs are not available right now.
We’ll need some further details. Scene would be perfect.