I have various flat objects that curve left and right. Think of a curvy road or letters. At the edges of these flat objects, I want to have the diffuse fade darker. Nothing intersects the objects and each object is standalone. How can I go about doing this? I tried DistanceTex, no success, VRayDirt only seem to work with objects on top of or close to each other or with a decent thickness. VraySoftbox gives more or less what I want, but that only works on perfect straight rectangles.
Any ideas?
Itoosoft’s free pluging “ColorEdge” seems to be what I’m looking for. Was just wondering if VRay could do something like this natively?
Hmm - not sure what exact type of object it is but I’d normally try to build using some kind of method that gives me good mapping coordinates as part of the modelling process if this type of texturing is going to be important. sounds like perhaps you’d be best making the objects with a loft or sweep approach?
This is all imported sketchup stuff. I think I’ll remodel 1 or 2 of the “main” objects - but even then getting nice UV will be a mission. I tried the color edge plugin and it works to an extend, but the objects is a bit too complicated for it. Might just end up photo-chopping what I want
You would think that this would have an easy solution. I am trying to do exactly what you want. I just tried richscene, but it doesn’t seem to do anything for flat surfaces, even though it has a ground setting.