CUDA not rendering VRayBlendMtl properly (and other findings)

I’m finding some strange things. I’m able to render the default Blend material that ships with Max with CUDA properly but not VRayBlendMtl which the help pages say is supported in CUDA. The other strange thing is that I’m able to render the 3ds Max Blend material properly with CUDA but not CPU which, from what I get, should support more features/maps than CUDA.

Please check the attached screenshots below to see better what I mean:

I guess the scene is the same as the one with the refraction issue, so I will look at this when you send it.

Yes, the scene is the same. I just sent an email on the address you posted in the other thread. The download link for the scene will expire after a week.

Thanks for looking into it. :slight_smile: