I’ve been using vfs3 pretty exclusively in GPU rendering. With 2 GTX1070’s it’s blazing fast. Unfortunately, there is a significant difference in GPU rendering depending on if interactive is enabled or disabled. Here is a simple dome-lit scene, you can see the difference. The first render is with interactive enabled, the second is GPU progressive rendering. You can see the second rendering is calculating quite incorrectly. I tested the scene in Vray for Blender with GPU rendering just to make sure I was correct in what result I was expecting.
interiors-massing3b-test.zip (672 KB)


