Darktree & Darktree Enhanced + clouds

Darkling simulations have not released a plugin for 3ds max 2010
But the Vray simbiont material is a material and doesnt support Maps as far as I can tell
Darktree Enhanced textures tend to crash max - is there any plans to support this?

I wanted to use one of these maps as a density map for the enviroment fog
how could I achieve that?

been fliddling with the amospheric apparatus and was wondering how you stop the clouds looking so symmetrically round - is there a spherical falloff to put on to a noise map or somthing?

Raj