Hi,
We’ve been seeing the attached when using Deadline to split the render up into tiles - the bloom/glare pass doesn’t render correctly and looks like it is limited to the tile render space, rather than part of the full image.
Also noticed that Corona saved out an interactive bloom/glare pass itself with the render, and that was fine.
Tested on Corona 1 and Deadline 9 and Deadline 2 with the newest sp for Deadline10.
Any ideas?
Thanks

