Is it possible to use a Decal on glass with thickness (such as a bottle) without it being seen on the back polygons? Also, is it possible to to have a back material to the Decal?
It all seems possible with a flat plane of glass but when the glass is curved so much that the Decal depth has to be increased enough to encapsulate the curve it also gets projected onto the back of the glass, and also using 2 different materials for the front and back projection no longer work correctly.
I’ve fiddled with different projections with the decal materials. Different glass materials. And different lighting. It would be so nice to get this to work instead of going back to the old method of splitting out polygons to make a label.
The Max angle will and does work here. The problem is that even after doing so, there is still a ‘‘double’’ projected decal on the backside of the glass when viewed from the front. Visible in both Max (yours) and my image. Looks like a bug to me
Don’t think it is a bug, just the limit of usefulness at this point. It’s not a reflection or a shadow. You cannot encapsulate the outside of curved glass with the decal and and not have it include the inside. The angle of the inside and outside of the glass are too similar and close for the Max Angle Limit to work. If I could perhaps include/exclude a polygon selection.
Ah yes, you’re right, but there is sollution still - one can use Corona front/back texmap in opacity, where front slot would have original opacity map assigned to it and back slot would be completely black.
Thanks all. Beanzvision, That works! Wish I would have thought of it. I already had the layered material made because it’s the old method of making a label but I didn’t think of throwing it on a Decal to see what happens. Only thing is I can’t get it to show blank paper on the back of the decal, which did work with the old method of applying the layered material to selected polygons. Also can you be more specific on what you mean by an empty material?
romullus, not sure what you mean by “Corona front/back texmap in opacity”?
It’s 3ds Max terminology, it might be that in C4D it’s named differently, or it’s doesn’t implemented yet.
Regarding the back side of the label, you can duplicate the decal object, rotate it by 180 degrees and apply appropriate texture. Technically it’s not correct solution, since it would project on inside wall of the bottle, but i think one couldn’t tell the difference visually.
I thought so, C4D has front/back under projection which I tried, stacking a blank material for the back. Didn’t work and a side note…It causes issues with the Corona IR having to be restarted for each change.
Your solution is really thinking outside the box! Unfortunately that does not work either. I assume because of the need to use the Normal Direction shader in the layered material.